118 lines
3.0 KiB
C++
118 lines
3.0 KiB
C++
/*
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* IRC - Internet Relay Chat, tools/Bounce/Bounce.h
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* Copyright (C) 1990 Jarkko Oikarinen and
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* University of Oulu, Computing Center
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*
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* See file AUTHORS in IRC package for additional names of
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* the programmers.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 1, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id: Bounce.h 667 2002-03-07 22:52:57Z ghostwolf $
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*
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*/
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#include <sys/types.h>
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#include <sys/time.h>
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#include <sys/wait.h>
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#include <sys/socket.h>
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#include <sys/ioctl.h>
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#include <arpa/inet.h>
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#include <netinet/in.h>
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#include <netdb.h>
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#include <ctype.h>
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#include <time.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <stdarg.h>
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#include <signal.h>
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#include <fcntl.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <errno.h>
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#include <string.h>
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#include <netdb.h>
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#include <ctype.h>
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#include <time.h>
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#include <list>
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using std::list;
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#define DEBUG
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/*
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* "Bounce" Class.
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*/
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class Listener;
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class Connection;
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class Bounce
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{
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public:
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list<Listener*> listenerList; // List of 'Listeners'.
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list<Connection*> connectionsList; // List of 'Connections'.
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void bindListeners(); // Binds Listening Ports.
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void checkSockets(); // Polls all sockets.
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void recieveNewConnection(Listener*); // Accepts connections.
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};
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/*
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* "Socket" Class.
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*/
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class Socket
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{
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public:
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int fd; // File descriptor.
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int lastReadSize; // Size of last read buffer.
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struct sockaddr_in address; // Socket addr_in struct.
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int connectTo(char*, unsigned short); // Connects the socket.
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int write(char*, int); // Writes 'int' bytes from message.
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int write(char*); // Writes strlen(message).
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char* read(); // Reads as much as possible into a 4k buffer.
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Socket(); // Constructor.
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};
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/*
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* "Listener" Class.
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*/
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class Bounce;
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class Listener
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{
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public:
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int fd; // File descriptor.
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int remotePort; // Remote port from config.
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int localPort; // Local port for binding.
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char myVhost[15]; // Vhost to bind locally.
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char remoteServer[15]; // Remote server to connect to.
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void beginListening(); // Bind listening ports.
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Socket* handleAccept(); // Accept a new connection.
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};
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/*
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* "Connection" Class.
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* Simply a container for a local/remote Socket pair.
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*/
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class Connection
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{
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public:
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Socket* localSocket;
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Socket* remoteSocket;
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};
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