ircu2/ircd/engine_kqueue.c

450 lines
13 KiB
C

/*
* IRC - Internet Relay Chat, ircd/engine_kqueue.c
* Copyright (C) 2001 Kevin L. Mitchell <klmitch@mit.edu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file
* @brief FreeBSD kqueue()/kevent() event engine.
* @version $Id: engine_kqueue.c 1933 2010-01-04 03:24:36Z entrope $
*/
#include "config.h"
#include "ircd_events.h"
#include "ircd.h"
#include "ircd_alloc.h"
#include "ircd_features.h"
#include "ircd_log.h"
#include "s_debug.h"
/* #include <assert.h> -- Now using assert in ircd_log.h */
#include <errno.h>
#include <signal.h>
#include <sys/types.h>
#include <sys/event.h>
#include <sys/socket.h>
#include <sys/time.h>
#include <time.h>
#include <unistd.h>
#define KQUEUE_ERROR_THRESHOLD 20 /**< after 20 kqueue errors, restart */
#define ERROR_EXPIRE_TIME 3600 /**< expire errors after an hour */
/** Array of active Socket structures, indexed by file descriptor. */
static struct Socket** sockList;
/** Maximum file descriptor supported, plus one. */
static int kqueue_max;
/** File descriptor for kqueue pseudo-file. */
static int kqueue_id;
/** Current array of event descriptors. */
static struct kevent *events;
/** Number of ::events elements that have been populated. */
static int events_used;
/** Number of recent errors from kqueue. */
static int errors = 0;
/** Periodic timer to forget errors. */
static struct Timer clear_error;
/** Decrement the error count (once per hour).
* @param[in] ev Expired timer event (ignored).
*/
static void
error_clear(struct Event* ev)
{
if (!--errors) /* remove timer when error count reaches 0 */
timer_del(ev_timer(ev));
}
/** Initialize the kqueue engine.
* @param[in] max_sockets Maximum number of file descriptors to support.
* @return Non-zero on success, or zero on failure.
*/
static int
engine_init(int max_sockets)
{
int i;
if ((kqueue_id = kqueue()) < 0) { /* initialize... */
log_write(LS_SYSTEM, L_WARNING, 0,
"kqueue() engine cannot initialize: %m");
return 0;
}
/* allocate necessary memory */
sockList = (struct Socket**) MyMalloc(sizeof(struct Socket*) * max_sockets);
/* initialize the data */
for (i = 0; i < max_sockets; i++)
sockList[i] = 0;
kqueue_max = max_sockets; /* number of sockets allocated */
return 1; /* success! */
}
/** Add a signal to the event engine.
* @param[in] sig Signal to add to engine.
*/
static void
engine_signal(struct Signal* sig)
{
struct kevent sigevent;
struct sigaction act;
assert(0 != sig);
Debug((DEBUG_ENGINE, "kqueue: Adding filter for signal %d [%p]",
sig_signal(sig), sig));
sigevent.ident = sig_signal(sig); /* set up the kqueue event */
sigevent.filter = EVFILT_SIGNAL; /* looking for signals... */
sigevent.flags = EV_ADD | EV_ENABLE; /* add and enable it */
sigevent.fflags = 0;
sigevent.data = 0;
sigevent.udata = sig; /* store our user data */
if (kevent(kqueue_id, &sigevent, 1, 0, 0, 0) < 0) { /* add event */
log_write(LS_SYSTEM, L_WARNING, 0, "Unable to trap signal %d",
sig_signal(sig));
return;
}
act.sa_handler = SIG_IGN; /* ignore the signal */
act.sa_flags = 0;
sigemptyset(&act.sa_mask);
sigaction(sig_signal(sig), &act, 0);
}
/** Figure out what events go with a given state.
* @param[in] state %Socket state to consider.
* @param[in] events User-specified preferred event set.
* @return Actual set of preferred events.
*/
static unsigned int
state_to_events(enum SocketState state, unsigned int events)
{
switch (state) {
case SS_CONNECTING: /* connecting socket */
return SOCK_EVENT_WRITABLE;
break;
case SS_LISTENING: /* listening socket */
case SS_NOTSOCK: /* our signal socket--just in case */
return SOCK_EVENT_READABLE;
break;
case SS_CONNECTED: case SS_DATAGRAM: case SS_CONNECTDG:
return events; /* ordinary socket */
break;
}
/*NOTREACHED*/
return 0;
}
/** Activate kqueue filters as appropriate.
* @param[in] sock Socket structure to operate on.
* @param[in] clear Set of interest events to clear from socket.
* @param[in] set Set of interest events to set on socket.
*/
static void
set_or_clear(struct Socket* sock, unsigned int clear, unsigned int set)
{
int i = 0;
struct kevent chglist[2];
assert(0 != sock);
assert(-1 < s_fd(sock));
if ((clear ^ set) & SOCK_EVENT_READABLE) { /* readable has changed */
chglist[i].ident = s_fd(sock); /* set up the change list */
chglist[i].filter = EVFILT_READ; /* readable filter */
chglist[i].flags = EV_ADD; /* adding it */
chglist[i].fflags = 0;
chglist[i].data = 0;
chglist[i].udata = 0; /* I love udata, but it can't really be used here */
if (set & SOCK_EVENT_READABLE) /* it's set */
chglist[i].flags |= EV_ENABLE;
else /* clear it */
chglist[i].flags |= EV_DISABLE;
i++; /* advance to next element */
}
if ((clear ^ set) & SOCK_EVENT_WRITABLE) { /* writable has changed */
chglist[i].ident = s_fd(sock); /* set up the change list */
chglist[i].filter = EVFILT_WRITE; /* writable filter */
chglist[i].flags = EV_ADD; /* adding it */
chglist[i].fflags = 0;
chglist[i].data = 0;
chglist[i].udata = 0;
if (set & SOCK_EVENT_WRITABLE) /* it's set */
chglist[i].flags |= EV_ENABLE;
else /* clear it */
chglist[i].flags |= EV_DISABLE;
i++; /* advance count... */
}
if (kevent(kqueue_id, chglist, i, 0, 0, 0) < 0 && errno != EBADF)
event_generate(ET_ERROR, sock, errno); /* report error */
}
/** Add a socket to the event engine.
* @param[in] sock Socket to add to engine.
* @return Non-zero on success, or zero on error.
*/
static int
engine_add(struct Socket* sock)
{
assert(0 != sock);
assert(0 == sockList[s_fd(sock)]);
/* bounds-check... */
if (sock->s_fd >= kqueue_max) {
log_write(LS_SYSTEM, L_ERROR, 0,
"Attempt to add socket %d (> %d) to event engine", s_fd(sock),
kqueue_max);
return 0;
}
sockList[s_fd(sock)] = sock; /* add to list */
Debug((DEBUG_ENGINE, "kqueue: Adding socket %d [%p], state %s, to engine",
s_fd(sock), sock, state_to_name(s_state(sock))));
/* Add socket to queue */
set_or_clear(sock, 0, state_to_events(s_state(sock), s_events(sock)));
return 1; /* success */
}
/** Handle state transition for a socket.
* @param[in] sock Socket changing state.
* @param[in] new_state New state for socket.
*/
static void
engine_state(struct Socket* sock, enum SocketState new_state)
{
assert(0 != sock);
assert(sock == sockList[s_fd(sock)]);
Debug((DEBUG_ENGINE, "kqueue: Changing state for socket %p to %s", sock,
state_to_name(new_state)));
/* set the correct events */
set_or_clear(sock,
state_to_events(s_state(sock), s_events(sock)), /* old state */
state_to_events(new_state, s_events(sock))); /* new state */
}
/** Handle change to preferred socket events.
* @param[in] sock Socket getting new interest list.
* @param[in] new_events New set of interesting events for socket.
*/
static void
engine_events(struct Socket* sock, unsigned int new_events)
{
assert(0 != sock);
assert(sock == sockList[s_fd(sock)]);
Debug((DEBUG_ENGINE, "kqueue: Changing event mask for socket %p to [%s]",
sock, sock_flags(new_events)));
/* set the correct events */
set_or_clear(sock,
state_to_events(s_state(sock), s_events(sock)), /* old events */
state_to_events(s_state(sock), new_events)); /* new events */
}
/** Remove a socket from the event engine.
* @param[in] sock Socket being destroyed.
*/
static void
engine_delete(struct Socket* sock)
{
int ii;
assert(0 != sock);
assert(sock == sockList[s_fd(sock)]);
Debug((DEBUG_ENGINE, "kqueue: Deleting socket %d [%p], state %s",
s_fd(sock), sock, state_to_name(s_state(sock))));
sockList[s_fd(sock)] = 0;
/* Drop any unprocessed events citing this socket. */
for (ii = 0; ii < events_used; ii++) {
if (events[ii].ident == s_fd(sock)) {
events[ii] = events[--events_used];
}
}
}
/** Run engine event loop.
* @param[in] gen Lists of generators of various types.
*/
static void
engine_loop(struct Generators* gen)
{
int events_count;
struct kevent *evt;
struct Socket* sock;
struct timespec wait;
int i;
int errcode;
socklen_t codesize;
if ((events_count = feature_int(FEAT_POLLS_PER_LOOP)) < 20)
events_count = 20;
events = (struct kevent *)MyMalloc(sizeof(struct kevent) * events_count);
while (running) {
if ((i = feature_int(FEAT_POLLS_PER_LOOP)) >= 20 && i != events_count) {
events = (struct kevent *)MyRealloc(events, sizeof(struct kevent) * i);
events_count = i;
}
/* set up the sleep time */
wait.tv_sec = timer_next(gen) ? (timer_next(gen) - CurrentTime) : -1;
wait.tv_nsec = 0;
Debug((DEBUG_ENGINE, "kqueue: delay: %Tu (%Tu) %Tu", timer_next(gen),
CurrentTime, wait.tv_sec));
/* check for active events */
events_used = kevent(kqueue_id, 0, 0, events, events_count,
wait.tv_sec < 0 ? 0 : &wait);
CurrentTime = time(0); /* set current time... */
if (events_used < 0) {
if (errno != EINTR) { /* ignore kevent interrupts */
/* Log the kqueue error */
log_write(LS_SOCKET, L_ERROR, 0, "kevent() error: %m");
if (!errors++)
timer_add(timer_init(&clear_error), error_clear, 0, TT_PERIODIC,
ERROR_EXPIRE_TIME);
else if (errors > KQUEUE_ERROR_THRESHOLD) /* too many errors... */
server_restart("too many kevent errors");
}
/* old code did a sleep(1) here; with usage these days,
* that may be too expensive
*/
continue;
}
while (events_used > 0) {
evt = &events[--events_used];
if (evt->filter == EVFILT_SIGNAL) {
/* it's a signal; deal appropriately */
event_generate(ET_SIGNAL, evt->udata, evt->ident);
continue; /* skip socket processing loop */
}
assert(evt->filter == EVFILT_READ || evt->filter == EVFILT_WRITE);
sock = sockList[evt->ident];
if (!sock) /* slots may become empty while processing events */
continue;
assert(s_fd(sock) == evt->ident);
gen_ref_inc(sock); /* can't have it going away on us */
Debug((DEBUG_ENGINE, "kqueue: Checking socket %p (fd %d) state %s, "
"events %s", sock, s_fd(sock), state_to_name(s_state(sock)),
sock_flags(s_events(sock))));
if (s_state(sock) != SS_NOTSOCK) {
errcode = 0; /* check for errors on socket */
codesize = sizeof(errcode);
if (getsockopt(s_fd(sock), SOL_SOCKET, SO_ERROR, &errcode,
&codesize) < 0)
errcode = errno; /* work around Solaris implementation */
if (errcode) { /* an error occurred; generate an event */
Debug((DEBUG_ENGINE, "kqueue: Error %d on fd %d, socket %p", errcode,
s_fd(sock), sock));
event_generate(ET_ERROR, sock, errcode);
gen_ref_dec(sock); /* careful not to leak reference counts */
continue;
}
}
switch (s_state(sock)) {
case SS_CONNECTING:
if (evt->filter == EVFILT_WRITE) { /* connection completed */
Debug((DEBUG_ENGINE, "kqueue: Connection completed"));
event_generate(ET_CONNECT, sock, 0);
}
break;
case SS_LISTENING:
if (evt->filter == EVFILT_READ) { /* connect. to be accept. */
Debug((DEBUG_ENGINE, "kqueue: Ready for accept"));
event_generate(ET_ACCEPT, sock, 0);
}
break;
case SS_NOTSOCK: /* doing nothing socket-specific */
case SS_CONNECTED:
if (evt->filter == EVFILT_READ) { /* data on socket */
Debug((DEBUG_ENGINE, "kqueue: EOF or data to be read"));
event_generate(evt->flags & EV_EOF ? ET_EOF : ET_READ, sock, 0);
}
if (evt->filter == EVFILT_WRITE) { /* socket writable */
Debug((DEBUG_ENGINE, "kqueue: Data can be written"));
event_generate(ET_WRITE, sock, 0);
}
break;
case SS_DATAGRAM: case SS_CONNECTDG:
if (evt->filter == EVFILT_READ) { /* socket readable */
Debug((DEBUG_ENGINE, "kqueue: Datagram to be read"));
event_generate(ET_READ, sock, 0);
}
if (evt->filter == EVFILT_WRITE) { /* socket writable */
Debug((DEBUG_ENGINE, "kqueue: Datagram can be written"));
event_generate(ET_WRITE, sock, 0);
}
break;
}
gen_ref_dec(sock); /* we're done with it */
}
timer_run(); /* execute any pending timers */
}
}
/** Descriptor for kqueue() event engine. */
struct Engine engine_kqueue = {
"kqueue()", /* Engine name */
engine_init, /* Engine initialization function */
engine_signal, /* Engine signal registration function */
engine_add, /* Engine socket registration function */
engine_state, /* Engine socket state change function */
engine_events, /* Engine socket events mask function */
engine_delete, /* Engine socket deletion function */
engine_loop /* Core engine event loop */
};